1.
programming The prototype for an
object in an
set of objects which share a common structure and behaviour.
The structure of a class is determined by the
classvariables which represent the
state of an object of that
class and the behaviour is given by a set of
methodsassociated with the class.
a specialisation (a "
subclass") of another (one of its
"
superclasses") or it may be composed of other classes or it
distinguished by their most significant bits.
(1995-05-01)