programming (Or "GOTO", "go to", "GO TO", "JUMP", "JMP") A
construct and
keyword found in several higher-level
one point in a program to another. The destination of the
jump is usually indicated by a
label.
In some languages, a label is a line number, in which case
every statement may be labelled, in others a label is an
optional alphanumeric
identifier. In any case, the
destination label usually follows the GOTO keyword.
programming fell into disrepute with the development and
"assignment considered harmful" and indeed, this is the basis
GOTO instruction, though in this context it is usually called
branch or jump or some
mnemonic based on these.
(2000-12-13)