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graphics, library (OpenGL) A multi-platform software
interface to graphics hardware, supporting rendering and
imaging operations. The OpenGL interface was developed by
Silicon Graphics, who license it to other vendors.
The OpenGL graphics interface consists of several hundred
functions operating on 2D and 3D objects, supporting basic
techniques, such as modelling and smooth shading, and
advanced techniques, such as texture mapping and motionblur. Many operations require a frame buffer. OpenGL is
network-transparent, and a common extension to the X WindowSystem allows an OpenGL client to communicate across a
network with a different vendor's OpenGL server.
OpenGL is based on Silicon Graphics' proprietary IRIS GL.
implementation).
(1996-09-30)